Emotion and Empathy.- The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study.- Affect Simulation with Primary and Secondary Emotions.- User Study of AffectIM, an Emotionally Intelligent Instant Messaging System.- Expressions of Empathy in ECAs.- Narrative and Augmented Reality.- Archetype-Driven Character Dialogue Generation for Interactive Narrative.- Towards a Narrative Mind: The Creation of Coherent Life Stories for Believable Virtual Agents.- Emergent Narrative as a Novel Framework for Massively Collaborative Authoring.- Towards Real-Time Authoring of Believable Agents in Interactive Narrative.- Male Bodily Responses during an Interaction with a Virtual Woman.- A Virtual Agent for a Cooking Navigation System Using Augmented Reality.- Conversation and Negotiation.- Social Perception and Steering for Online Avatars.- Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents.- A Granular Architecture for Dynamic Realtime Dialogue.- Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relations.- Integrating Planning and Dialogue in a Lifestyle Agent.- Audio Analysis of Human/Virtual-Human Interaction.- Nonverbal Behavior.- Learning Smooth, Human-Like Turntaking in Realtime Dialogue.- Predicting Listener Backchannels: A Probabilistic Multimodal Approach.- IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions.- Estimating User’s Conversational Engagement Based on Gaze Behaviors.- The Effects of Agent Nonverbal Communication on Procedural and Attitudinal Learning Outcomes.- Evaluating Data-Driven Style Transformation for Gesturing Embodied Agents.- Models of Culture and Personality.- Culture-Specific First Meeting Encounters between Virtual Agents.- Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases.- Cross-Cultural Evaluations of Avatar Facial Expressions Designed by Western Designers.- Agreeable People Like Agreeable Virtual Humans.- A Listening Agent Exhibiting Variable Behaviour.- Markup and Representation Languages.- The Next Step towards a Function Markup Language.- Extending MPML3D to Second Life.- An Extension of MPML with Emotion Recognition Functions Attached.- Architectures for Robotic Agents.- ITACO: Effects to Interactions by Relationships between Humans and Artifacts.- Teaching a Pet Robot through Virtual Games.- Cognitive Architectures.- Modeling Self-deception within a Decision-Theoretic Framework.- Modeling Appraisal in Theory of Mind Reasoning.- Improving Adaptiveness in Autonomous Characters.- The Embodiment of a DUAL/AMBR Based Cognitive Model in the RASCALLI Multi-agent Platform.- BDI Model-Based Crowd Simulation.- The Mood and Memory of Believable Adaptable Socially Intelligent Characters.- Agents for Healthcare and Training.- Visualizing the Importance of Medical Recommendations with Conversational Agents.- Evaluation of Justina: A Virtual Patient with PTSD.- Elbows Higher! Performing, Observing and Correcting Exercises by a Virtual Trainer.- A Virtual Therapist That Responds Empathically to Your Answers.- Agents in Games, Museums and Virtual Worlds.- IDEAS4Games: Building Expressive Virtual Characters for Computer Games.- Context-Aware Agents to Guide Visitors in Museums.- Virtual Institutions: Normative Environments Facilitating Imitation Learning in Virtual Agents.- Posters.- Enculturating Conversational Agents Based on a Comparative Corpus Study.- The Reactive-Causal Architecture: Towards Development of Believable Agents.- Gesture Recognition in Flow in the Context of Virtual Theater.- Automatic Generation of Conversational Behavior for Multiple Embodied Virtual Characters: The Rules and Models behind Our System.- Implementing Social Filter Rules in a Dialogue Manager Using Statecharts.- Towards Realistic Real Time Speech-Driven Facial Animation.- Avatar Customization and Emotions in MMORPGs.- Impact of the Agent’s Localization in Human-Computer Conversational Interaction.- Evolving Expression of Emotions in Virtual Humans Using Lights and Pixels.- Motivations and Personality Traits in Decision-Making.- A Flexible Behavioral Planner in Real-Time.- Face to Face Interaction with an Intelligent Virtual Agent: The Effect on Learning Tactical Picture Compilation.- Creating and Scripting Second Life Bots Using MPML3D.- Piavca: A Framework for Heterogeneous Interactions with Virtual Characters.- Interpersonal Impressions of Agents for Developing Intelligent Systems.- Comparing an On-Screen Agent with a Robotic Agent in Non-Face-to-Face Interactions.- Sustainability and Predictability in a Lasting Human–Agent Interaction.- Social Effects of Virtual Assistants. A Review of Empirical Results with Regard to Communication.- SoNa: A Multi-agent System to Support Human Navigation in a Community, Based on Social Network Analysis.- Animating Unstructured 3D Hand Models.- Verification of Expressiveness of Procedural Parameters for Generating Emotional Motions.- Individualised Product Portrayals in the Usability of a 3D Embodied Conversational Agent in an eBanking Scenario.- Multi-agent Negotiation System in Electronic Environments.- A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment.- Automatic Torso Engagement for Gesturing Characters.- Modeling the Dynamics of Virtual Agent’s Social Relations.- Proposal of an Artificial Emotion Expression System Based on External Stimulus and Emotional Elements.- A Reactive Architecture Integrating an Associative Memory for Sensory-Driven Intelligent Behavior.- Social Responses to Virtual Humans: Automatic Over-Reliance on the "Human" Category.- Adaptive Self-feeding Natural Language Generator Engine.- A Model of Motivation for Virtual-Worlds Avatars.- Towards Virtual Emotions and Emergence of Social Behaviour.- Using Virtual Agents for the Teaching of Requirements Elicitation in GSD.- A Virtual Agent’s Behavior Selection by Using Actions for Focusing of Attention.- Emergent Narrative and Late Commitment.- “I Would Like to Trust It but” Perceived Credibility of Embodied Social Agents: A Proposal for a Research Framework.- Acceptable Dialogue Start Supporting Agent for Avatar-Mediated Multi-tasking Online Communication.- Do You Know How I Feel? Evaluating Emotional Display of Primary and Secondary Emotions.- Comparing Emotional vs. Envelope Feedback for ECAs.- Intelligent Agents Living in Social Virtual Environments – Bringing Max into Second Life.