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Unity Networking Fundamentals

Creating Multiplayer Games with Unity

Paperback Engels 2021 9781484273579
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn

Know the difference between TCP and UDP, and the pros and cons ofthese protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact

Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games

Specificaties

ISBN13:9781484273579
Taal:Engels
Bindwijze:paperback
Uitgever:Apress

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Inhoudsopgave

<div>Chapter 1: Networking Concepts.- Chapter 2: Serialization.- Chapter 3: Restful APIs.- Chapter 4: TCP Connections.- Chapter 5: Networking Issues.- Chapter 6: Develop Maze Shooter.- Chapter 7:LAN Networking&nbsp;.- Chapter 8: Servers.</div>

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        Unity Networking Fundamentals