Rendering in SketchUp

From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

Paperback Engels 2013 9780470642191
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step–by–step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step–by–step process focused on workflow within SketchUp s familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render∗∗. These programs are easy to learn and function in SketchUp. > Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post–processing: Learn how to further refine rendered images in Photoshop. ∗∗Free online chapters: The book reviews specific settings for SketchUp and the rendering plug–in Shaderlight. Given the ever–changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.  

Specificaties

ISBN13:9780470642191
Taal:Engels
Bindwijze:paperback
Aantal pagina's:628
Verschijningsdatum:30-4-2013

Lezersrecensies

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Over Daniel Tal

Daniel Tal, ASLA, is a practicing landscape architect in Denver, Colorado, and a SketchUp specialist who conducts workshops and seminars on SketchUp for landscape architects and architects. Daniel also consults on SketchUp tools and future SketchUp developments to meet the needs of landscape architects and architects, and helps Beta test SketchUp releases.

Andere boeken door Daniel Tal

Inhoudsopgave

Acknowledgments  ix
Part 1 Overview and Concepts
Chapter 1: Introduction to Rendering in SketchUp 2
Integrated Rendering Programs 3
Studio Rendering Programs 4
Digital Rendering and Photorealism  5
Using This Book 8
The Software 10
Chapter 2: Contents and Extended Features 14
Companion IRP Chapters 14
Method and Reference Guide 18
Chapter 3: The Rendering Process 23
Create the SketchUp Model 24
The Iterative Rendering Process  28
The Post–Rendering Process 33
Chapter 4: How Rendering Works 35
IRP Render Processing  35
Computer Hardware and Rendering 37
Other Rendering Options 40
Computer Specifications 42
Chapter 5: Learning to Look 45
Rendering as an Art Form 45
Becoming a Student of Light and Color  53
Part 2 Textures
Chapter 6: Textures Overview 56
Textures in SketchUp  58
The Texturing Process 63
General Considerations  65
Texture Image Formats 68
Chapter 7: The Texture Library 69
SketchUp Native Textures  70
Web Sources  70
Choosing and Downloading Textures  72
Saving a Texture Library 76
Searching CG Textures 77
Linking the Texture Library 79
Chapter 8: The SketchUp Texture Tools  81
Macintosh Texture Tools  81
PC Texture Tools  82
The Paint Bucket Tool  83
The Styles Menu 95
The Right–Click Texture Menu 98
Chapter 9: Apply, Assess, and Adjust  109
The Three As  109
Apply  111
Assess and Adjust 121
Texture Tips  141
Chapter 10: Editing Textures in an External Photo Editor  146
Linking an Editor to SketchUp  146
Launching, Editing, and Saving  147
Typical Alterations  150
Part 3 Modeling Detail
Chapter 11: An Overview of Modeling Detail  168
What Is Detail Modeling? 170
Methods 173
Chapter 12: The Detailing Tools  176
The Component Library  176
The Component Browser  178
Using Layers 181
SketchUp Scenes  186
The Camera Tools 188
Chapter 13: Component Details 193
What Is Component Detail? 193
Premade Components and Textures 197
Premade Component Websites  201
Chapter 14: Organizing the Model  219
What Is a Large Model? 220
Layering Strategy  223
Layer Conventions by Model Typology  226
Cleaning Up Layers 231
Controlling Layers with Scenes 234
Toggling Layers  237
Warning! 241
Chapter 15: Camera Scenes, Composition, and Backdrops 242
Camera Scenes 242
Composition 244
Backdrops 251
Chapter 16: Advanced Detailing  261
Texture Modeling 262
Ruby Scripts for Detailing  276
Part 4 Setting Light with Shadows
Chapter 17: The Shadow Menu 290
The SketchUp Shadow Menu 290
Solar North 296
Working with Shadows 297
Troubleshooting Shadows  298
Chapter 18: Composing Light  300
Composing Light Tools 303
Composing Light Strategies 308
Composing the Light 314
Part 5 The Iterative Rendering Process
Chapter 19: A Rendering Overview 320
IRP Universal Features 321
Custom Features  325
Chapter 20: Steps of the Iterative Rendering Process 331
Add Initial Values 332
Draft to Final Render  334
Simulated Light Drafts–to–Final Process 343
Chapter 21: Texture Values  351
IRPs and Texture Values 351
Bump Values 354
Surface Condition and Surface Reflection 358
Transparency 364
Texture Categories 365
Troubleshooting Textures  366
Chapter 22: Image Resolution 368
What Is Resolution? 368
Determining DPI 374
Large Resolutions 374
Chapter 23: Exterior Light  375
First Lighting Steps 375
SketchUp Shadows 376
Image–Based Lighting 376
Exposure/Gamma/Intensity 381
Chapter 24: Simulated Lighting 383
Types of Lighting 385
Placing and Editing Lights 394
Render Times 398
General Simulated Light Strategies  399
Part 6 Shaderlight by ArtVPS
Chapter 25: Introduction to Shaderlight 412
Menu Overview 414
Secondary Menu 415
Special Features 415
Chapter 26: Shaderlight Iterative Rendering Settings 418
The Render Settings Menu 418
Dynamic Preview and Saving  422
Draft–to–Final Settings 424
Chapter 27: Shaderlight Texture Settings  430
Apply Texture Values 430
Texture Value Descriptions  432
Texture Settings Categories 437
Glass and Water Material Values 442
Chapter 28: Shaderlight Exterior Lighting and Backdrops  449
SketchUp Dark Slider  450
Physical Sky  451
HDRI Lighting  452
Background and Backdrops 458
Chapter 29: Shaderlight Simulated Lighting 461
Shaderlight Lighting Options  462
Light Editor 468
Shaderlight Render Settings  469
Quality Settings 470
Lighting Settings 470
Postproduction 478
Chapter 30: Shaderlight Special Features  481
Batch Rendering 481
ReplaceMe 487
Chalk Rendering  490
Part 7 The Photoshop
Postproduction Process
Chapter 31: Postproduction Effects 496
Methods 498
Light and Color 500
Effects  511
Chapter 32: Detailed Postproduction 519
Realistic Vegetation 519
Architecture Photo Placement 524
Backgrounds/Backdrops  526
Part 8 Anatomy of a Rendering
Chapter 33: Building the Base Model  536
Chapter Relationships  537
The Base Model 538
Solid Color to Surfaces  539
Base Model Extrusion 541
Solid Colors Swapped with Textures 542
Chapter 34: Building Detail  545
Chapter 35: Interior Detail 552
Interior Base Model 552
Interior Detailing 557
Chapter 36: Site Detail  565
Chapter 37: Scenes  573
Cleaning Up the Layer List 573
Off/On Scenes 574
Specific Control Scenes 575
Camera View Scenes  578
Chapter 38: Setting Light with Shadows  581
Chapter 39: The Iterative Rendering Process for Exterior Scenes 587
Chapter 40: The Iterative Rendering Process for Interior Scenes 605
Chapter 41: Postproduction of Exterior Scene 620
Index  624

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