, , , , e.a.

Immersive Video Technologies

Paperback Engels 2022 9780323917551
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective.

From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions.

With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies.

Specificaties

ISBN13:9780323917551
Taal:Engels
Bindwijze:Paperback

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Inhoudsopgave

<p>PART 1 Foundations<br>1. Introduction to immersive video technologies</p> <p>PART 2 Omnidirectional video<br>2. Acquisition, representation, and rendering of omnidirectional videos<br>3. Streaming and user behavior in omnidirectional videos<br>4. Subjective and objective quality assessment for omnidirectional video<br>5. Omnidirectional video saliency</p> <p>PART 3 Light fields<br>6. Acquisition of light field images and videos<br>7. Light field representation<br>8. Compression of light fields<br>9. Light field processing formedia applications<br>10. Quality evaluation of light fields</p> <p>PART 4 Volumetric video<br>11. Volumetric video – acquisition, interaction, streaming and rendering<br>12. MPEG immersive video<br>13. Point cloud compression<br>14. Coding of dynamic 3Dmeshes<br>15. Volumetric video streaming<br>16. Processing of volumetric video<br>17. Computational 3D displays<br>18. Subjective and objective quality assessment for volumetric video</p> <p>PART 5 Applications<br>19. MR in video guided liver surgery<br>20. Immersivemedia productions involving light fields and virtual production LED walls<br>21. Volumetric video as a novelmedium for creative storytelling<br>22. Social virtual reality (VR) applications and user experiences</p>

Managementboek Top 100

Rubrieken

Populaire producten

    Personen

      Trefwoorden

        Immersive Video Technologies