Introduction to Game Systems Design

Paperback Engels 2021 9780137440849
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

As games grow more complex and gamers expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a games rules and balance, its characters attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginners guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems

Specificaties

ISBN13:9780137440849
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

<div> Preface&nbsp; &nbsp; &nbsp;xx </div> <div> <br> </div> <div> Chapter 1&nbsp; Games and Players: Defined&nbsp; &nbsp; &nbsp;1 </div> <div> <br> </div> <div> Defining Game&nbsp; &nbsp; &nbsp;2 </div> <div> <br> </div> <div> &nbsp; &nbsp; Agreed Upon, Artificial Rules&nbsp; &nbsp; &nbsp;2 </div> <div> <br> </div> <div> &nbsp; &nbsp; Players Have an Impact on the Outcome&nbsp; &nbsp; &nbsp;3 </div> <div> <br> </div> <div> &nbsp; &nbsp; People Can Opt Out&nbsp; &nbsp; &nbsp;4 </div> <div> <br> </div> <div> &nbsp; &nbsp; Game Sessions Are Finite&nbsp; &nbsp; &nbsp;4 </div> <div> <br> </div> <div> &nbsp; &nbsp; Intrinsic Rewards&nbsp; &nbsp; &nbsp;4 </div> <div> <br> </div> <div> &nbsp; &nbsp; Game Attributes Summary&nbsp; &nbsp; &nbsp;5 </div> <div> <br> </div> <div> Finding the Target Audience for a Game: Player Attributes&nbsp; &nbsp; &nbsp;6 </div> <div> <br> </div> <div> &nbsp; &nbsp; Age&nbsp; &nbsp; &nbsp;6 </div> <div> <br> </div> <div> &nbsp; &nbsp; Gender&nbsp; &nbsp; &nbsp;7 </div> <div> <br> </div> <div> &nbsp; &nbsp; Tolerance for Learning Rules&nbsp; &nbsp; &nbsp;7 </div> <div> <br> </div> <div> &nbsp; &nbsp; Interest in Challenge&nbsp; &nbsp; &nbsp;9 </div> <div> <br> </div> <div> &nbsp; &nbsp; Desired Time Investment&nbsp; &nbsp; &nbsp;10 </div> <div> <br> </div> <div> &nbsp; &nbsp; Pace Preference&nbsp; &nbsp; &nbsp;11 </div> <div> <br> </div> <div> &nbsp; &nbsp; Competitiveness&nbsp; &nbsp; &nbsp;11 </div> <div> <br> </div> <div> &nbsp; &nbsp; Platform Preference&nbsp; &nbsp; &nbsp;12 </div> <div> <br> </div> <div> &nbsp; &nbsp; Skill Level&nbsp; &nbsp; &nbsp;12 </div> <div> <br> </div> <div> &nbsp; &nbsp; Genre/Art/Setting/Narrative Preference&nbsp; &nbsp; &nbsp;13 </div> <div> <br> </div> <div> Value Gained from Players&nbsp; &nbsp; &nbsp;13 </div> <div> <br> </div> <div> &nbsp; &nbsp; Payment&nbsp; &nbsp; &nbsp;13 </div> <div> <br> </div> <div> &nbsp; &nbsp; Other Forms of Value&nbsp; &nbsp; &nbsp;16 </div> <div> <br> </div> <div> &nbsp; &nbsp; Target Audience Value&nbsp; &nbsp; &nbsp;17 </div> <div> <br> </div> <div> Target Audience Composite&nbsp; &nbsp; &nbsp;18 </div> <div> <br> </div> <div> &nbsp; &nbsp; Chess&nbsp; &nbsp; &nbsp;18 </div> <div> <br> </div> <div> &nbsp; &nbsp; Galaga&nbsp; &nbsp; &nbsp;18 </div> <div> <br> </div> <div> &nbsp; &nbsp; Mario Kart&nbsp; &nbsp; &nbsp;19 </div> <div> <br> </div> <div> &nbsp; &nbsp; The Battle for Wesnoth&nbsp; &nbsp; &nbsp;20 </div> <div> <br> </div> <div> &nbsp; &nbsp; Bejeweled&nbsp; &nbsp; &nbsp;20 </div> <div> <br> </div> <div> What to Do with a Target Audience Profile&nbsp; &nbsp; &nbsp;21 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;22 </div> <div> <br> </div> <div> Chapter 2&nbsp; Roles in the Game Industry&nbsp; &nbsp; &nbsp;23 </div> <div> <br> </div> <div> Core Management Team&nbsp; &nbsp; &nbsp;24 </div> <div> <br> </div> <div> &nbsp; &nbsp; Vision Holder&nbsp; &nbsp; &nbsp;24 </div> <div> <br> </div> <div> &nbsp; &nbsp; Lead Engineer&nbsp; &nbsp; &nbsp;25 </div> <div> <br> </div> <div> &nbsp; &nbsp; Lead Artist&nbsp; &nbsp; &nbsp;25 </div> <div> <br> </div> <div> &nbsp; &nbsp; Lead Designer&nbsp; &nbsp; &nbsp;25 </div> <div> <br> </div> <div> &nbsp; &nbsp; Producer&nbsp; &nbsp; &nbsp;25 </div> <div> <br> </div> <div> &nbsp; &nbsp; Lead Sound Designer&nbsp; &nbsp; &nbsp;25 </div> <div> <br> </div> <div> Team Subdisciplines&nbsp; &nbsp; &nbsp;26 </div> <div> <br> </div> <div> &nbsp; &nbsp; Art&nbsp; &nbsp; &nbsp;26 </div> <div> <br> </div> <div> &nbsp; &nbsp; Engineering&nbsp; &nbsp; &nbsp;27 </div> <div> <br> </div> <div> &nbsp; &nbsp; Production&nbsp; &nbsp; &nbsp;28 </div> <div> <br> </div> <div> &nbsp; &nbsp; Design&nbsp; &nbsp; &nbsp;28 </div> <div> <br> </div> <div> &nbsp; &nbsp; Sound Team&nbsp; &nbsp; &nbsp;29 </div> <div> <br> </div> <div> &nbsp; &nbsp; QA Team&nbsp; &nbsp; &nbsp;29 </div> <div> <br> </div> <div> &nbsp; &nbsp; Narrative Designer&nbsp; &nbsp; &nbsp;30 </div> <div> <br> </div> <div> &nbsp; &nbsp; Additional Roles&nbsp; &nbsp; &nbsp;30 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;30 </div> <div> <br> </div> <div> Chapter 3&nbsp; Asking Questions&nbsp; &nbsp; &nbsp;31 </div> <div> <br> </div> <div> How to Ask a Theoretical Question&nbsp; &nbsp; &nbsp;32 </div> <div> <br> </div> <div> &nbsp; &nbsp; Steps of the Scientific Method&nbsp; &nbsp; &nbsp;32 </div> <div> <br> </div> <div> &nbsp; &nbsp; Defining a Question for Data Analysis&nbsp; &nbsp; &nbsp;35 </div> <div> <br> </div> <div> How to Ask for Help with a Problem&nbsp; &nbsp; &nbsp;36 </div> <div> <br> </div> <div> &nbsp; &nbsp; Why How You Ask Matters&nbsp; &nbsp; &nbsp;36 </div> <div> <br> </div> <div> &nbsp; &nbsp; Steps to Writing a Good Question&nbsp; &nbsp; &nbsp;37 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;41 </div> <div> <br> </div> <div> Chapter 4&nbsp; System Design Tools&nbsp; &nbsp; &nbsp;43 </div> <div> <br> </div> <div> What Is Data?&nbsp; &nbsp; &nbsp;44 </div> <div> <br> </div> <div> Game Industry Tools&nbsp; &nbsp; &nbsp;44 </div> <div> <br> </div> <div> &nbsp; &nbsp; Documentation Tools&nbsp; &nbsp; &nbsp;45 </div> <div> <br> </div> <div> &nbsp; &nbsp; Image Editing Tools&nbsp; &nbsp; &nbsp;45 </div> <div> <br> </div> <div> &nbsp; &nbsp; 3D Modeling Tools&nbsp; &nbsp; &nbsp;46 </div> <div> <br> </div> <div> &nbsp; &nbsp; Flowchart Tools&nbsp; &nbsp; &nbsp;47 </div> <div> <br> </div> <div> &nbsp; &nbsp; Databases&nbsp; &nbsp; &nbsp;48 </div> <div> <br> </div> <div> &nbsp; &nbsp; Bug-Tracking Software&nbsp; &nbsp; &nbsp;49 </div> <div> <br> </div> <div> &nbsp; &nbsp; Game Engines&nbsp; &nbsp; &nbsp;49 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;50 </div> <div> <br> </div> <div> Chapter 5&nbsp; Spreadsheet Basics&nbsp; &nbsp; &nbsp;51 </div> <div> <br> </div> <div> Why Spreadsheets?&nbsp; &nbsp; &nbsp;52 </div> <div> <br> </div> <div> What Is a Spreadsheet?&nbsp; &nbsp; &nbsp;54 </div> <div> <br> </div> <div> Spreadsheet Cells: The Building Blocks of Data&nbsp; &nbsp; &nbsp;54 </div> <div> <br> </div> <div> &nbsp; &nbsp; Cells&nbsp; &nbsp; &nbsp;54 </div> <div> <br> </div> <div> &nbsp; &nbsp; The Formula Bar&nbsp; &nbsp; &nbsp;55 </div> <div> <br> </div> <div> &nbsp; &nbsp; Spreadsheet Symbols&nbsp; &nbsp; &nbsp;56 </div> <div> <br> </div> <div> Data Containers in Spreadsheets&nbsp; &nbsp; &nbsp;60 </div> <div> <br> </div> <div> &nbsp; &nbsp; Columns and Rows&nbsp; &nbsp; &nbsp;60 </div> <div> <br> </div> <div> &nbsp; &nbsp; Sheets&nbsp; &nbsp; &nbsp;61 </div> <div> <br> </div> <div> &nbsp; &nbsp; Workbooks&nbsp; &nbsp; &nbsp;61 </div> <div> <br> </div> <div> Spreadsheet Operations&nbsp; &nbsp; &nbsp;63 </div> <div> <br> </div> <div> &nbsp; &nbsp; Referencing a Separate Sheet&nbsp; &nbsp; &nbsp;64 </div> <div> <br> </div> <div> &nbsp; &nbsp; Hiding Data&nbsp; &nbsp; &nbsp;65 </div> <div> <br> </div> <div> &nbsp; &nbsp; Freezing Part of a Sheet&nbsp; &nbsp; &nbsp;66 </div> <div> <br> </div> <div> &nbsp; &nbsp; Using Comments and Notes&nbsp; &nbsp; &nbsp;68 </div> <div> <br> </div> <div> &nbsp; &nbsp; Using Formfill&nbsp; &nbsp; &nbsp;71 </div> <div> <br> </div> <div> &nbsp; &nbsp; Using Filters&nbsp; &nbsp; &nbsp;77 </div> <div> <br> </div> <div> Data Validation&nbsp; &nbsp; &nbsp;80 </div> <div> <br> </div> <div> &nbsp; &nbsp; The Data Validation Dialog&nbsp; &nbsp; &nbsp;81 </div> <div> <br> </div> <div> &nbsp; &nbsp; Time Validation&nbsp; &nbsp; &nbsp;83 </div> <div> <br> </div> <div> &nbsp; &nbsp; List Validation&nbsp; &nbsp; &nbsp;84 </div> <div> <br> </div> <div> &nbsp; &nbsp; Named Ranges&nbsp; &nbsp; &nbsp;84 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;88 </div> <div> <br> </div> <div> Chapter 6&nbsp; Spreadsheet Functions&nbsp; &nbsp; &nbsp;89 </div> <div> <br> </div> <div> Grouping Arguments&nbsp; &nbsp; &nbsp;90 </div> <div> <br> </div> <div> Function Structure&nbsp; &nbsp; &nbsp;90 </div> <div> <br> </div> <div> More Complex Functions&nbsp; &nbsp; &nbsp;93 </div> <div> <br> </div> <div> Functions for System Designers&nbsp; &nbsp; &nbsp;96 </div> <div> <br> </div> <div> &nbsp; &nbsp; SUM&nbsp; &nbsp; &nbsp;96 </div> <div> <br> </div> <div> &nbsp; &nbsp; AVERAGE&nbsp; &nbsp; &nbsp;97 </div> <div> <br> </div> <div> &nbsp; &nbsp; MEDIAN&nbsp; &nbsp; &nbsp;97 </div> <div> <br> </div> <div> &nbsp; &nbsp; MODE&nbsp; &nbsp; &nbsp;98 </div> <div> <br> </div> <div> &nbsp; &nbsp; MAX and MIN&nbsp; &nbsp; &nbsp;99 </div> <div> <br> </div> <div> &nbsp; &nbsp; RANK&nbsp; &nbsp; &nbsp;99 </div> <div> <br> </div> <div> &nbsp; &nbsp; COUNT, COUNTA, and COUNTUNIQUE&nbsp; &nbsp; &nbsp;100 </div> <div> <br> </div> <div> &nbsp; &nbsp; LEN&nbsp; &nbsp; &nbsp;100 </div> <div> <br> </div> <div> &nbsp; &nbsp; IF&nbsp; &nbsp; &nbsp;101 </div> <div> <br> </div> <div> &nbsp; &nbsp; COUNTIF&nbsp; &nbsp; &nbsp;101 </div> <div> <br> </div> <div> &nbsp; &nbsp; VLOOKUP&nbsp; &nbsp; &nbsp;102 </div> <div> <br> </div> <div> &nbsp; &nbsp; FIND&nbsp; &nbsp; &nbsp;102 </div> <div> <br> </div> <div> &nbsp; &nbsp; MID&nbsp; &nbsp; &nbsp;103 </div> <div> <br> </div> <div> &nbsp; &nbsp; NOW&nbsp; &nbsp; &nbsp;103 </div> <div> <br> </div> <div> &nbsp; &nbsp; RAND&nbsp; &nbsp; &nbsp;104 </div> <div> <br> </div> <div> &nbsp; &nbsp; ROUND&nbsp; &nbsp; &nbsp;105 </div> <div> <br> </div> <div> &nbsp; &nbsp; RANDBETWEEN&nbsp; &nbsp; &nbsp;105 </div> <div> <br> </div> <div> &nbsp; &nbsp; Learning About More Functions&nbsp; &nbsp; &nbsp;106 </div> <div> <br> </div> <div> How to Choose the Right Function&nbsp; &nbsp; &nbsp;106 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;107 </div> <div> <br> </div> <div> Chapter 7&nbsp; Distilling Life into Systems&nbsp; &nbsp; &nbsp;109 </div> <div> <br> </div> <div> An Abstract Example&nbsp; &nbsp; &nbsp;114 </div> <div> <br> </div> <div> &nbsp; &nbsp; Throwing&nbsp; &nbsp; &nbsp;114 </div> <div> <br> </div> <div> &nbsp; &nbsp; Sticks&nbsp; &nbsp; &nbsp;115 </div> <div> <br> </div> <div> &nbsp; &nbsp; Running&nbsp; &nbsp; &nbsp;115 </div> <div> <br> </div> <div> &nbsp; &nbsp; Teamwork&nbsp; &nbsp; &nbsp;115 </div> <div> <br> </div> <div> &nbsp; &nbsp; Putting Together the Mechanics&nbsp; &nbsp; &nbsp;115 </div> <div> <br> </div> <div> Story in Games&nbsp; &nbsp; &nbsp;116 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;117 </div> <div> <br> </div> <div> Chapter 8&nbsp; Coming Up with Ideas&nbsp; &nbsp; &nbsp;119 </div> <div> <br> </div> <div> Idea Buffet&nbsp; &nbsp; &nbsp;120 </div> <div> <br> </div> <div> &nbsp; &nbsp; Sample Idea Buffet&nbsp; &nbsp; &nbsp;120 </div> <div> <br> </div> <div> Running a Brainstorming Session&nbsp; &nbsp; &nbsp;121 </div> <div> <br> </div> <div> &nbsp; &nbsp; Having Goals&nbsp; &nbsp; &nbsp;121 </div> <div> <br> </div> <div> &nbsp; &nbsp; Gathering the Troops&nbsp; &nbsp; &nbsp;122 </div> <div> <br> </div> <div> &nbsp; &nbsp; Giving Yourself a Block of Time&nbsp; &nbsp; &nbsp;123 </div> <div> <br> </div> <div> &nbsp; &nbsp; Don't Accept the First Answer&nbsp; &nbsp; &nbsp;123 </div> <div> <br> </div> <div> &nbsp; &nbsp; Avoiding Criticism&nbsp; &nbsp; &nbsp;124 </div> <div> <br> </div> <div> &nbsp; &nbsp; Keeping on Topic (Kind Of)&nbsp; &nbsp; &nbsp;124 </div> <div> <br> </div> <div> &nbsp; &nbsp; Capturing the Creativity&nbsp; &nbsp; &nbsp;125 </div> <div> <br> </div> <div> &nbsp; &nbsp; Keeping Expectations Reasonable&nbsp; &nbsp; &nbsp;125 </div> <div> <br> </div> <div> &nbsp; &nbsp; Percolating&nbsp; &nbsp; &nbsp;125 </div> <div> <br> </div> <div> Methods to Force Creativity&nbsp; &nbsp; &nbsp;126 </div> <div> <br> </div> <div> &nbsp; &nbsp; Bad Storming&nbsp; &nbsp; &nbsp;126 </div> <div> <br> </div> <div> &nbsp; &nbsp; Jokes&nbsp; &nbsp; &nbsp;126 </div> <div> <br> </div> <div> &nbsp; &nbsp; Building Blocks&nbsp; &nbsp; &nbsp;127 </div> <div> <br> </div> <div> &nbsp; &nbsp; Future Past&nbsp; &nbsp; &nbsp;127 </div> <div> <br> </div> <div> &nbsp; &nbsp; Iterative Stepping&nbsp; &nbsp; &nbsp;127 </div> <div> <br> </div> <div> &nbsp; &nbsp; Halfway Between&nbsp; &nbsp; &nbsp;128 </div> <div> <br> </div> <div> &nbsp; &nbsp; Opposite Of&nbsp; &nbsp; &nbsp;129 </div> <div> <br> </div> <div> &nbsp; &nbsp; Random Connections&nbsp; &nbsp; &nbsp;130 </div> <div> <br> </div> <div> &nbsp; &nbsp; Stream of Consciousness Writing&nbsp; &nbsp; &nbsp;130 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;131 </div> <div> <br> </div> <div> Chapter 9&nbsp; Attributes: Creating and Quantifying Life&nbsp; &nbsp; &nbsp;133 </div> <div> <br> </div> <div> Mechanics Versus Attributes&nbsp; &nbsp; &nbsp;134 </div> <div> <br> </div> <div> Listing Attributes&nbsp; &nbsp; &nbsp;134 </div> <div> <br> </div> <div> &nbsp; &nbsp; Initial Brainstorming&nbsp; &nbsp; &nbsp;135 </div> <div> <br> </div> <div> &nbsp; &nbsp; Blue-Sky Brainstorming&nbsp; &nbsp; &nbsp;136 </div> <div> <br> </div> <div> &nbsp; &nbsp; Researching Attributes&nbsp; &nbsp; &nbsp;136 </div> <div> <br> </div> <div> &nbsp; &nbsp; Referring to Your Own Personal Attribute Bank&nbsp; &nbsp; &nbsp;138 </div> <div> <br> </div> <div> Defining an Attribute&nbsp; &nbsp; &nbsp;139 </div> <div> <br> </div> <div> &nbsp; &nbsp; Considerations When Defining an Attribute&nbsp; &nbsp; &nbsp;140 </div> <div> <br> </div> <div> Grouping Attributes&nbsp; &nbsp; &nbsp;141 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;143 </div> <div> <br> </div> <div> Chapter 10&nbsp; Organizing Data in Spreadsheets&nbsp; &nbsp; &nbsp;145 </div> <div> <br> </div> <div> Create a Spreadsheet to Be Read by an Outsider&nbsp; &nbsp; &nbsp;146 </div> <div> <br> </div> <div> Avoid Typing Numbers&nbsp; &nbsp; &nbsp;146 </div> <div> <br> </div> <div> Label Data&nbsp; &nbsp; &nbsp;147 </div> <div> <br> </div> <div> Validate Your Data&nbsp; &nbsp; &nbsp;148 </div> <div> <br> </div> <div> Use Columns for Attributes and Rows for Objects&nbsp; &nbsp; &nbsp;148 </div> <div> <br> </div> <div> Color Coding&nbsp; &nbsp; &nbsp;149 </div> <div> <br> </div> <div> Avoid Adding Unneeded Columns or Rows or Blank Cells&nbsp; &nbsp; &nbsp;151 </div> <div> <br> </div> <div> Separate Data Objects with Sheets&nbsp; &nbsp; &nbsp;152 </div> <div> <br> </div> <div> &nbsp; &nbsp; Reference Sheet&nbsp; &nbsp; &nbsp;152 </div> <div> <br> </div> <div> &nbsp; &nbsp; Introduction Sheet&nbsp; &nbsp; &nbsp;153 </div> <div> <br> </div> <div> &nbsp; &nbsp; Output/Visualization Sheets&nbsp; &nbsp; &nbsp;154 </div> <div> <br> </div> <div> &nbsp; &nbsp; Scratch Sheet&nbsp; &nbsp; &nbsp;155 </div> <div> <br> </div> <div> Spreadsheet Example&nbsp; &nbsp; &nbsp;155 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;156 </div> <div> <br> </div> <div> Chapter 11&nbsp; Attribute Numbers&nbsp; &nbsp; &nbsp;157 </div> <div> <br> </div> <div> Getting a Feel for Your Attributes&nbsp; &nbsp; &nbsp;158 </div> <div> <br> </div> <div> Determining the Granularity for Numbers&nbsp; &nbsp; &nbsp;158 </div> <div> <br> </div> <div> &nbsp; &nbsp; Numbers Should Relate to Probability&nbsp; &nbsp; &nbsp;158 </div> <div> <br> </div> <div> &nbsp; &nbsp; Some Numbers Need to Relate to Real-World Measurements&nbsp; &nbsp; &nbsp;159 </div> <div> <br> </div> <div> &nbsp; &nbsp; User Smaller Numbers for Easier Calculations&nbsp; &nbsp; &nbsp;160 </div> <div> <br> </div> <div> &nbsp; &nbsp; Use Larger Numbers for More Granularity&nbsp; &nbsp; &nbsp;161 </div> <div> <br> </div> <div> &nbsp; &nbsp; Very Large Numbers Are Confusing&nbsp; &nbsp; &nbsp;162 </div> <div> <br> </div> <div> &nbsp; &nbsp; Humans Hate Decimals and Fractions, but Computers Don't Mind Them&nbsp; &nbsp; &nbsp;163 </div> <div> <br> </div> <div> &nbsp; &nbsp; Numbering Example&nbsp; &nbsp; &nbsp;163 </div> <div> <br> </div> <div> The Tension Trick&nbsp; &nbsp; &nbsp;163 </div> <div> <br> </div> <div> Searching for the Right Numbers&nbsp; &nbsp; &nbsp;165 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;167 </div> <div> <br> </div> <div> Chapter 12&nbsp; System Design Foundations&nbsp; &nbsp; &nbsp;169 </div> <div> <br> </div> <div> Attribute Weights&nbsp; &nbsp; &nbsp;170 </div> <div> <br> </div> <div> DPS and Intertwined Attributes&nbsp; &nbsp; &nbsp;173 </div> <div> <br> </div> <div> Binary Searching&nbsp; &nbsp; &nbsp;176 </div> <div> <br> </div> <div> &nbsp; &nbsp; How Binary Searching Works&nbsp; &nbsp; &nbsp;176 </div> <div> <br> </div> <div> &nbsp; &nbsp; Lacking a Viable Range&nbsp; &nbsp; &nbsp;179 </div> <div> <br> </div> <div> Naming Conventions&nbsp; &nbsp; &nbsp;180 </div> <div> <br> </div> <div> Naming Object Iterations&nbsp; &nbsp; &nbsp;185 </div> <div> <br> </div> <div> &nbsp; &nbsp; The Problem with “New”&nbsp; &nbsp; &nbsp;185 </div> <div> <br> </div> <div> &nbsp; &nbsp; Iteration Naming Method 1: Version Number&nbsp; &nbsp; &nbsp;186 </div> <div> <br> </div> <div> &nbsp; &nbsp; Iteration Naming Method 2: Version Letter and Number&nbsp; &nbsp; &nbsp;186 </div> <div> <br> </div> <div> &nbsp; &nbsp; Special Case Terms&nbsp; &nbsp; &nbsp;187 </div> <div> <br> </div> <div> Using the Handshake Formula&nbsp; &nbsp; &nbsp;188 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;194 </div> <div> <br> </div> <div> Chapter 13&nbsp; Range Balancing, Data Fulcrums, and Hierarchical Design&nbsp; &nbsp; &nbsp;195 </div> <div> <br> </div> <div> Range Balancing&nbsp; &nbsp; &nbsp;196 </div> <div> <br> </div> <div> &nbsp; &nbsp; How Range Balancing Works&nbsp; &nbsp; &nbsp;197 </div> <div> <br> </div> <div> &nbsp; &nbsp; Who Adjusts What&nbsp; &nbsp; &nbsp;201 </div> <div> <br> </div> <div> Data Fulcrums&nbsp; &nbsp; &nbsp;203 </div> <div> <br> </div> <div> &nbsp; &nbsp; What Is a Fulcrum?&nbsp; &nbsp; &nbsp;203 </div> <div> <br> </div> <div> &nbsp; &nbsp; Creating a Fulcrum&nbsp; &nbsp; &nbsp;204 </div> <div> <br> </div> <div> &nbsp; &nbsp; Testing a Fulcrum&nbsp; &nbsp; &nbsp;204 </div> <div> <br> </div> <div> &nbsp; &nbsp; Locking a Fulcrum&nbsp; &nbsp; &nbsp;206 </div> <div> <br> </div> <div> &nbsp; &nbsp; Using a Fulcrum for Data Creation&nbsp; &nbsp; &nbsp;206 </div> <div> <br> </div> <div> &nbsp; &nbsp; Unavoidable Cross-testing&nbsp; &nbsp; &nbsp;208 </div> <div> <br> </div> <div> &nbsp; &nbsp; Fulcrum Progression&nbsp; &nbsp; &nbsp;209 </div> <div> <br> </div> <div> Hierarchical Design&nbsp; &nbsp; &nbsp;210 </div> <div> <br> </div> <div> &nbsp; &nbsp; Starting the Hierarchy&nbsp; &nbsp; &nbsp;211 </div> <div> <br> </div> <div> &nbsp; &nbsp; Advantages of Hierarchical Design&nbsp; &nbsp; &nbsp;212 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;213 </div> <div> <br> </div> <div> Chapter 14&nbsp; Exponential Growth and Diminishing Returns&nbsp; &nbsp; &nbsp;215 </div> <div> <br> </div> <div> Linear Growth&nbsp; &nbsp; &nbsp;216 </div> <div> <br> </div> <div> Exponential Growth&nbsp; &nbsp; &nbsp;217 </div> <div> <br> </div> <div> &nbsp; &nbsp; Parts of the Basic Exponential Growth Formula&nbsp; &nbsp; &nbsp;218 </div> <div> <br> </div> <div> &nbsp; &nbsp; Building Blocks of the Exponential Growth Formula&nbsp; &nbsp; &nbsp;220 </div> <div> <br> </div> <div> &nbsp; &nbsp; Tweaking the Basic Exponential Growth Formula&nbsp; &nbsp; &nbsp;226 </div> <div> <br> </div> <div> &nbsp; &nbsp; A Note on Iterations&nbsp; &nbsp; &nbsp;227 </div> <div> <br> </div> <div> &nbsp; &nbsp; Exponential Charts and Game Hierarchy&nbsp; &nbsp; &nbsp;227 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;228 </div> <div> <br> </div> <div> Chapter 15&nbsp; Analyzing Game Data&nbsp; &nbsp; &nbsp;229 </div> <div> <br> </div> <div> Overview Analysis&nbsp; &nbsp; &nbsp;230 </div> <div> <br> </div> <div> Next-Level Deep Analysis&nbsp; &nbsp; &nbsp;238 </div> <div> <br> </div> <div> Practicing Data Analysis&nbsp; &nbsp; &nbsp;240 </div> <div> <br> </div> <div> Comparison Analysis&nbsp; &nbsp; &nbsp;240 </div> <div> <br> </div> <div> Canaries&nbsp; &nbsp; &nbsp;241 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;244 </div> <div> <br> </div> <div> Chapter 16&nbsp; Macrosystems and Player Engagement&nbsp; &nbsp; &nbsp;245 </div> <div> <br> </div> <div> Macrosystem Difficulty Adjustment&nbsp; &nbsp; &nbsp;246 </div> <div> <br> </div> <div> &nbsp; &nbsp; Flat Balancing&nbsp; &nbsp; &nbsp;246 </div> <div> <br> </div> <div> &nbsp; &nbsp; Positive Feedback Loops&nbsp; &nbsp; &nbsp;247 </div> <div> <br> </div> <div> &nbsp; &nbsp; Negative Feedback Loop&nbsp; &nbsp; &nbsp;249 </div> <div> <br> </div> <div> &nbsp; &nbsp; Dynamic Difficulty Adjustment&nbsp; &nbsp; &nbsp;251 </div> <div> <br> </div> <div> &nbsp; &nbsp; Layered Difficulty Adjustment&nbsp; &nbsp; &nbsp;253 </div> <div> <br> </div> <div> &nbsp; &nbsp; Cross-Feeding&nbsp; &nbsp; &nbsp;254 </div> <div> <br> </div> <div> Balancing Combinations&nbsp; &nbsp; &nbsp;255 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;255 </div> <div> <br> </div> <div> Chapter 17&nbsp; Fine-Tuning Balance, Testing, and Problem Solving&nbsp; &nbsp; &nbsp;257 </div> <div> <br> </div> <div> Balance&nbsp; &nbsp; &nbsp;258 </div> <div> <br> </div> <div> &nbsp; &nbsp; Why Balance Matters&nbsp; &nbsp; &nbsp;258 </div> <div> <br> </div> <div> &nbsp; &nbsp; General Game Balance&nbsp; &nbsp; &nbsp;259 </div> <div> <br> </div> <div> &nbsp; &nbsp; Breaking Your Data&nbsp; &nbsp; &nbsp;261 </div> <div> <br> </div> <div> &nbsp; &nbsp; Problems with Balancing Judged Contests&nbsp; &nbsp; &nbsp;261 </div> <div> <br> </div> <div> &nbsp; &nbsp; How to Start Balancing Data&nbsp; &nbsp; &nbsp;263 </div> <div> <br> </div> <div> Performing Playtests&nbsp; &nbsp; &nbsp;265 </div> <div> <br> </div> <div> &nbsp; &nbsp; Minimum Viability Testing&nbsp; &nbsp; &nbsp;266 </div> <div> <br> </div> <div> &nbsp; &nbsp; Balance Testing&nbsp; &nbsp; &nbsp;267 </div> <div> <br> </div> <div> &nbsp; &nbsp; Bug Testing&nbsp; &nbsp; &nbsp;268 </div> <div> <br> </div> <div> &nbsp; &nbsp; User Testing&nbsp; &nbsp; &nbsp;269 </div> <div> <br> </div> <div> &nbsp; &nbsp; Beta/Postlaunch Telemetry Testing&nbsp; &nbsp; &nbsp;273 </div> <div> <br> </div> <div> Solving Problems&nbsp; &nbsp; &nbsp;275 </div> <div> <br> </div> <div> &nbsp; &nbsp; Identify the Problem&nbsp; &nbsp; &nbsp;276 </div> <div> <br> </div> <div> &nbsp; &nbsp; Eliminate Variables&nbsp; &nbsp; &nbsp;277 </div> <div> <br> </div> <div> &nbsp; &nbsp; Come Up with Solutions&nbsp; &nbsp; &nbsp;277 </div> <div> <br> </div> <div> &nbsp; &nbsp; Communicate with the Team&nbsp; &nbsp; &nbsp;277 </div> <div> <br> </div> <div> &nbsp; &nbsp; Prototype and Test&nbsp; &nbsp; &nbsp;277 </div> <div> <br> </div> <div> &nbsp; &nbsp; Document the Changes&nbsp; &nbsp; &nbsp;277 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;278 </div> <div> <br> </div> <div> Chapter 18&nbsp; Systems Communication and Psychology&nbsp; &nbsp; &nbsp;279 </div> <div> <br> </div> <div> Games as Conversations&nbsp; &nbsp; &nbsp;280 </div> <div> <br> </div> <div> Word Meanings&nbsp; &nbsp; &nbsp;281 </div> <div> <br> </div> <div> Noise&nbsp; &nbsp; &nbsp;284 </div> <div> <br> </div> <div> Reciprocity&nbsp; &nbsp; &nbsp;286 </div> <div> <br> </div> <div> &nbsp; &nbsp; Overstepping Bounds&nbsp; &nbsp; &nbsp;286 </div> <div> <br> </div> <div> &nbsp; &nbsp; Shallow Relationship&nbsp; &nbsp; &nbsp;287 </div> <div> <br> </div> <div> &nbsp; &nbsp; Right Balance&nbsp; &nbsp; &nbsp;287 </div> <div> <br> </div> <div> Reward Expectations&nbsp; &nbsp; &nbsp;288 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;289 </div> <div> <br> </div> <div> Chapter 19&nbsp; Probability&nbsp; &nbsp; &nbsp;291 </div> <div> <br> </div> <div> Basic Probability&nbsp; &nbsp; &nbsp;292 </div> <div> <br> </div> <div> &nbsp; &nbsp; Probability Notation&nbsp; &nbsp; &nbsp;292 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating One-Dimensional Even-Distribution Probability&nbsp; &nbsp; &nbsp;293 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating One-Dimensional Uneven-Distribution Probability&nbsp; &nbsp; &nbsp;299 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating Compound Probability&nbsp; &nbsp; &nbsp;301 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating 2D6 “Or Higher” Cumulative Probability&nbsp; &nbsp; &nbsp;309 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating the Probability of Doubles&nbsp; &nbsp; &nbsp;310 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating a Series of Single Events&nbsp; &nbsp; &nbsp;311 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating More Than Two Dimensions&nbsp; &nbsp; &nbsp;316 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating Dependent Event Probability&nbsp; &nbsp; &nbsp;318 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating Mutually Exclusive Event Probability&nbsp; &nbsp; &nbsp;321 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating Enumerated Probability with an Even Distribution&nbsp; &nbsp; &nbsp;321 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating Enumerated Probability with an Uneven Distribution&nbsp; &nbsp; &nbsp;322 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating Attributes Weights Based on Probability&nbsp; &nbsp; &nbsp;325 </div> <div> <br> </div> <div> &nbsp; &nbsp; Calculating Imperfect Information Probability&nbsp; &nbsp; &nbsp;327 </div> <div> <br> </div> <div> &nbsp; &nbsp; Perception of Probability&nbsp; &nbsp; &nbsp;328 </div> <div> <br> </div> <div> &nbsp; &nbsp; Probability Uncertainty&nbsp; &nbsp; &nbsp;328 </div> <div> <br> </div> <div> Mapping Probability&nbsp; &nbsp; &nbsp;329 </div> <div> <br> </div> <div> &nbsp; &nbsp; Attributes of a Random Event&nbsp; &nbsp; &nbsp;329 </div> <div> <br> </div> <div> &nbsp; &nbsp; Mapping Probability Examples&nbsp; &nbsp; &nbsp;331 </div> <div> <br> </div> <div> Measuring Luck in a Game&nbsp; &nbsp; &nbsp;334 </div> <div> <br> </div> <div> &nbsp; &nbsp; Testing for Pure Luck&nbsp; &nbsp; &nbsp;335 </div> <div> <br> </div> <div> &nbsp; &nbsp; Testing for Luck Dominant&nbsp; &nbsp; &nbsp;335 </div> <div> <br> </div> <div> &nbsp; &nbsp; Testing for Luck Influenced&nbsp; &nbsp; &nbsp;336 </div> <div> <br> </div> <div> &nbsp; &nbsp; Adjusting the Influence of Luck&nbsp; &nbsp; &nbsp;336 </div> <div> <br> </div> <div> &nbsp; &nbsp; Chaos Factor&nbsp; &nbsp; &nbsp;338 </div> <div> <br> </div> <div> Further Steps&nbsp; &nbsp; &nbsp;338 </div> <div> <br> </div> <div> Chapter 20&nbsp; Next Steps&nbsp; &nbsp; &nbsp;341 </div> <div> <br> </div> <div> Practice&nbsp; &nbsp; &nbsp;342 </div> <div> <br> </div> <div> Analyze Existing Games&nbsp; &nbsp; &nbsp;342 </div> <div> <br> </div> <div> Play New Games&nbsp; &nbsp; &nbsp;342 </div> <div> <br> </div> <div> Modify Existing Games&nbsp; &nbsp; &nbsp;342 </div> <div> <br> </div> <div> Work on Your Game&nbsp; &nbsp; &nbsp;343 </div> <div> <br> </div> <div> Keep Learning&nbsp; &nbsp; &nbsp;343 </div> <div> <br> </div> <div> Index&nbsp; &nbsp; &nbsp;345 </div> <div> <br> </div>

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        Introduction to Game Systems Design